top of page

EDUCATION

BACHELOR OF FINE ARTS| 2004 - 2008 | RINGLING COLLEGE OF ART AND DESIGN

  • Major: Computer Animation

 

INDUSTRY EXPERIENCE

SENIOR ANIMATOR | ROBOMODO | JULY 2008 to PRESENT

I've been in the industry for 8 years now and have worked on 14 released games stretching across console and mobile platforms. My main focus is Animation though I have worked in multiple areas of game development (VFX, Concept Art, and UI). I'm passionate about creating games and I have the knowledge and experience to be a valued member of any team.

 

RELEASED GAME TITLES FOR CONSOLE

TONY HAWK RIDE | XBOX 360 / PS3 / WII | JULY 2008 - NOV. 2009

TONY HAWK SHRED | XBOX 360 / PS3 / WII | NOV. 2009 – OCT. 2010

BIG LEAUGE SPORTS | XBOX 360 KINECT | MARCH 2011 – NOV. 2011

TONY HAWK HD | XBOX 360 / PS3 / WII | NOV. 2011 – JULY 2012

TONY HAWK HD DLC | XBOX 360 / PS3 / WII | JULY 2012 OCT 2012

TONY HAWK PRO SKATER 5 | XBOX ONE / PS4 | OCT. 2014 – OCT. 2015

ADR1FT | PC / OCCULUS RIFT | NOV. 2011 – JULY 2015

 

RELEASED GAME TITLES FOR MOBILE

THE BEASTIES | IOS / ANDROID | DEC. 2012

SKATEBOARD SLAM | IOS / ANDROID | NOV. 2013

GLOBBER’S ESCAPE | IOS / ANDROID | MAY 2014

HUNGER GAMES: PANEM RUN | IOS / ANDROID | NOV. 2013

OPERATION SNOWFALL | IOS / ANDROID | FEB. 2016

MONSTER FLASH | IOS / ANDROID | OCT. 2014

FARMVILLE HARVEST SWAP | IOS / ANDROID | MAY 2015

PAKKIT | IOS / ANDROID | NOV. 2015

 

SKILLS

ANIMATION

  • I am a 2D and 3D animator. Delivering triple AAA quality animations and have experience with motion capture clean up.

 

VFX

  • I create a variety of effects using Unreal’s Cascade Editor and Unity’s Particle Editor. I have been a VFX artist on the following mobile and console titles: Skateboard Slam, Globber’s Escape, Hunger Games: Panem Run, Operation Snowfall, Monster Flash, Pakkit, and Tony Hawk’s Pro Skater 5.

 

UI

  • I construct the assets needed and shape the UI's flow within games. I have worked on UI in the following mobile games:Operation Snowfall, Globber’s Escape, Monster Flash, and Pakkit.

 

CONCEPT ART

  • I shape multiple projects from initial concept art to final artwork. I have created concept art for the following mobile games, Globber’s Escape, Monster Flash, and Pakkit. In a senior position I have had the opportunity to polish and illustrate concept art for multiple pitches.

 

COMPUTER PROGRAMS

  • Motion Builder

  • Maya

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe After Effects

  • Adobe Premiere

  • Unity

  • Unreal Engine

  • Spine (2D Animation Editor for Unity)

 

 

 

 

 

163 S Hale Palatine IL. 60067 | 630-525-1365 | chatel.chris@gmail.com

Click to see a PDF of my resume.

SENIOR ANIMATOR / ARTIST

 

I've been in the industry since 2008. I've worked on 14 released games stretching across console and mobile platforms. I'm passionate about making awesome games! So, let's do this!

Success! Message received.

bottom of page