CHRIS CHATEL
EDUCATION
BACHELOR OF FINE ARTS| 2004 - 2008 | RINGLING COLLEGE OF ART AND DESIGN
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Major: Computer Animation
INDUSTRY EXPERIENCE
SENIOR ANIMATOR | ROBOMODO | JULY 2008 to PRESENT
I've been in the industry for 8 years now and have worked on 14 released games stretching across console and mobile platforms. My main focus is Animation though I have worked in multiple areas of game development (VFX, Concept Art, and UI). I'm passionate about creating games and I have the knowledge and experience to be a valued member of any team.
RELEASED GAME TITLES FOR CONSOLE
TONY HAWK RIDE | XBOX 360 / PS3 / WII | JULY 2008 - NOV. 2009
TONY HAWK SHRED | XBOX 360 / PS3 / WII | NOV. 2009 – OCT. 2010
BIG LEAUGE SPORTS | XBOX 360 KINECT | MARCH 2011 – NOV. 2011
TONY HAWK HD | XBOX 360 / PS3 / WII | NOV. 2011 – JULY 2012
TONY HAWK HD DLC | XBOX 360 / PS3 / WII | JULY 2012 – OCT 2012
TONY HAWK PRO SKATER 5 | XBOX ONE / PS4 | OCT. 2014 – OCT. 2015
ADR1FT | PC / OCCULUS RIFT | NOV. 2011 – JULY 2015
RELEASED GAME TITLES FOR MOBILE
THE BEASTIES | IOS / ANDROID | DEC. 2012
SKATEBOARD SLAM | IOS / ANDROID | NOV. 2013
GLOBBER’S ESCAPE | IOS / ANDROID | MAY 2014
HUNGER GAMES: PANEM RUN | IOS / ANDROID | NOV. 2013
OPERATION SNOWFALL | IOS / ANDROID | FEB. 2016
MONSTER FLASH | IOS / ANDROID | OCT. 2014
FARMVILLE HARVEST SWAP | IOS / ANDROID | MAY 2015
PAKKIT | IOS / ANDROID | NOV. 2015
SKILLS
ANIMATION
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I am a 2D and 3D animator. Delivering triple AAA quality animations and have experience with motion capture clean up.
VFX
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I create a variety of effects using Unreal’s Cascade Editor and Unity’s Particle Editor. I have been a VFX artist on the following mobile and console titles: Skateboard Slam, Globber’s Escape, Hunger Games: Panem Run, Operation Snowfall, Monster Flash, Pakkit, and Tony Hawk’s Pro Skater 5.
UI
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I construct the assets needed and shape the UI's flow within games. I have worked on UI in the following mobile games:Operation Snowfall, Globber’s Escape, Monster Flash, and Pakkit.
CONCEPT ART
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I shape multiple projects from initial concept art to final artwork. I have created concept art for the following mobile games, Globber’s Escape, Monster Flash, and Pakkit. In a senior position I have had the opportunity to polish and illustrate concept art for multiple pitches.
COMPUTER PROGRAMS
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Motion Builder
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Maya
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Adobe Photoshop
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Adobe Illustrator
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Adobe After Effects
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Adobe Premiere
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Unity
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Unreal Engine
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Spine (2D Animation Editor for Unity)

163 S Hale Palatine IL. 60067 | 630-525-1365 | chatel.chris@gmail.com